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Capcom is bringing Resident Evil Requiem this February, and from everything we’ve seen and heard so far, this might be one of the boldest RE entries yet. With dual protagonists, mixed camera perspectives, survival-heavy mechanics, and some wild new systems, Requiem feels like a love letter to both classic and modern Resident Evil fans.
Here’s a full roundup of all the publicly available information, previews, and community speculation so far.
Resident Evil Requiem brings back the classic two-character format, featuring Leon S. Kennedy and a brand-new character, Grace Ashcroft. Each character has a separate campaign, with their own tone, pacing, and gameplay style.

The story is split into large linear sections—long stretches with Leon, then a jump to Grace—similar to how Resident Evil Revelations handled its narrative. Mechanically, both characters share core systems like crouching, stealth takedowns, and weapon access, but how they play is very different.
Leon delivers flashy combat, roundhouse kicks, and fast-paced action, while Grace is slower, more deliberate, and far more vulnerable.

Early in development, Requiem was reportedly planned as an open-world multiplayer game, but that idea was scrapped. However, traces of that design may still remain.
There are rumors of large, semi-open areas, possibly similar to the lake section in RE4, offering non-linear exploration. NVIDIA’s trailer showed Grace walking through a dense, visually stunning city environment, which sparked speculation about urban exploration.
That said, a fully open-world RE with civilians and traffic feels unlikely. If large open areas exist, they’re probably confined to destroyed zones like Raccoon City ruins or abandoned facilities. So far, we haven’t seen gameplay confirming full open-world systems—everything points to controlled, atmospheric spaces.


For the first time, both camera perspectives coexist in one RE game.
You can switch camera modes for either character, but it’s not just cosmetic:
This design adds tension, especially in third-person, but sacrifices some jump-scare impact. Camera switching must be done manually in settings (no instant toggle), though you can set default perspectives per character.
It’s a subtle system, but it directly affects how you play and how the game feels moment to moment.

Zombies in Requiem look classic—but with a twist. Instead of mindless husks, many enemies retain fragments of their former lives.
In trailers, zombies are seen:
Some enemy types include:
This makes observation and patience crucial—especially for Grace. Zombies feel unpredictable, intelligent, and unsettling in a very different way.

Leon isn’t just RE4 Leon again—he’s upgraded.
New mechanics include:
One standout feature: Leon can pick up enemy weapons, including a chainsaw. From previews, chainsaw combat feels brutal and essential, allowing close-range survival and cinematic takedowns.
Leon’s combat pushes action further than RE4 Remake, and honestly—it’s peak badass Leon energy.

Grace was initially shown as a pure survival character, and while that’s still true, newer footage reveals more traditional RE gameplay.
She can:
Grace is intentionally weaker than Leon. Even as an FBI agent, aiming and shooting are harder by default. Her standout weapon is the Requiem Gun, a high-caliber revolver with extreme stopping power—but very limited ammo.
Think RE7 meets RE Village, with tighter spaces and resource management.
One of the most unique mechanics: Grace can absorb blood from dead enemies.
Blood is used to:
Injectors include:
It’s not stealthy, but it’s strategic. Blood becomes a critical resource, and deciding when to absorb, craft, or use injectors adds a whole new layer to survival.
Yes—it’s weird. But also very Resident Evil.

Grace can collect coins while exploring, which take up inventory space. These coins are used at special cabinets to unlock upgrades like:
She starts vulnerable but grows more capable—similar to Ethan Winters’ progression.
Leon’s upgrades are more traditional:
Finding gun parts in the world and upgrading on the fly feels satisfying and familiar.

Requiem introduces an interesting difficulty split:
Classic mode brings back old-school tension, especially for Grace’s campaign. Whether this significantly changes pacing remains to be seen, but it’s a great option for longtime fans.

Resident Evil Requiem launches on February 27 2026
Platforms:
There will be a Deluxe Edition, but no early access or major gimmicks announced so far.
Resident Evil Requiem feels like Capcom experimenting—but in the right way. Dual protagonists, mixed perspectives, smarter enemies, and survival-heavy mechanics could make this one of the most memorable RE entries yet.
Leon delivers the power fantasy.
Grace delivers the fear.
And together, they might just redefine what modern Resident Evil can be.