Resident Evil Requiem: 10 Biggest Reveals, Gameplay Details & Rumors So Far

Capcom is bringing Resident Evil Requiem this February, and from everything we’ve seen and heard so far, this might be one of the boldest RE entries yet. With dual protagonists, mixed camera perspectives, survival-heavy mechanics, and some wild new systems, Requiem feels like a love letter to both classic and modern Resident Evil fans.

Here’s a full roundup of all the publicly available information, previews, and community speculation so far.

10. Leon Is Back – Two Playable Characters, Two Campaigns

Resident Evil Requiem brings back the classic two-character format, featuring Leon S. Kennedy and a brand-new character, Grace Ashcroft. Each character has a separate campaign, with their own tone, pacing, and gameplay style.

  • Leon’s campaign is action-heavy and feels closer to RE4
  • Grace’s campaign leans into RE7-style survival horror

The story is split into large linear sections—long stretches with Leon, then a jump to Grace—similar to how Resident Evil Revelations handled its narrative. Mechanically, both characters share core systems like crouching, stealth takedowns, and weapon access, but how they play is very different.

  • Leon is third-person by default
  • Grace is first-person by default

Leon delivers flashy combat, roundhouse kicks, and fast-paced action, while Grace is slower, more deliberate, and far more vulnerable.


9. Open-World DNA (Rumors & Speculation)

Early in development, Requiem was reportedly planned as an open-world multiplayer game, but that idea was scrapped. However, traces of that design may still remain.

There are rumors of large, semi-open areas, possibly similar to the lake section in RE4, offering non-linear exploration. NVIDIA’s trailer showed Grace walking through a dense, visually stunning city environment, which sparked speculation about urban exploration.

That said, a fully open-world RE with civilians and traffic feels unlikely. If large open areas exist, they’re probably confined to destroyed zones like Raccoon City ruins or abandoned facilities. So far, we haven’t seen gameplay confirming full open-world systems—everything points to controlled, atmospheric spaces.


8. Both First-Person and Third-Person Camera Modes

For the first time, both camera perspectives coexist in one RE game.

You can switch camera modes for either character, but it’s not just cosmetic:

  • Playing Grace in TPP causes her to occasionally stumble
  • Playing Leon in FPP limits spatial awareness—you can’t see enemies approaching

This design adds tension, especially in third-person, but sacrifices some jump-scare impact. Camera switching must be done manually in settings (no instant toggle), though you can set default perspectives per character.

It’s a subtle system, but it directly affects how you play and how the game feels moment to moment.


7. Zombies With Human Behavior

Zombies in Requiem look classic—but with a twist. Instead of mindless husks, many enemies retain fragments of their former lives.

In trailers, zombies are seen:

  • Cleaning floors
  • Wandering hospital halls
  • Switching lights on and off

Some enemy types include:

  • A chef zombie patrolling specific areas
  • A hospital zombie highly sensitive to sound
  • A janitor zombie that cleans blood stains
  • A large lady stalker enemy

This makes observation and patience crucial—especially for Grace. Zombies feel unpredictable, intelligent, and unsettling in a very different way.


6. Leon’s New Combat Tricks

Leon isn’t just RE4 Leon again—he’s upgraded.

New mechanics include:

  • Axe parry system (replacing the knife)
  • On-the-fly weapon sharpening (no repair shop)
  • Expanded melee prompts and finishers
  • Gun execution moves when enemies are low on health

One standout feature: Leon can pick up enemy weapons, including a chainsaw. From previews, chainsaw combat feels brutal and essential, allowing close-range survival and cinematic takedowns.

Leon’s combat pushes action further than RE4 Remake, and honestly—it’s peak badass Leon energy.


5. Grace Ashcroft – Survival Over Power

Grace was initially shown as a pure survival character, and while that’s still true, newer footage reveals more traditional RE gameplay.

She can:

  • Explore dense, interconnected environments
  • Use firearms (mapped to the D-pad)
  • Craft ammo and healing items
  • Solve puzzles and manage limited inventory

Grace is intentionally weaker than Leon. Even as an FBI agent, aiming and shooting are harder by default. Her standout weapon is the Requiem Gun, a high-caliber revolver with extreme stopping power—but very limited ammo.

Think RE7 meets RE Village, with tighter spaces and resource management.


4. Blood Absorption & Injectors

One of the most unique mechanics: Grace can absorb blood from dead enemies.

Blood is used to:

  • Craft ammo
  • Create specialized injectors

Injectors include:

  • Hemolytic Injector, which causes zombies to explode and permanently die (no mutation)

It’s not stealthy, but it’s strategic. Blood becomes a critical resource, and deciding when to absorb, craft, or use injectors adds a whole new layer to survival.

Yes—it’s weird. But also very Resident Evil.


3. Character Upgrades & Progression

Grace can collect coins while exploring, which take up inventory space. These coins are used at special cabinets to unlock upgrades like:

  • Increased health
  • Improved aim stability
  • Weapon power boosts
  • Advanced injectors

She starts vulnerable but grows more capable—similar to Ethan Winters’ progression.

Leon’s upgrades are more traditional:

  • Weapon parts
  • Compensators
  • Damage and handling improvements

Finding gun parts in the world and upgrading on the fly feels satisfying and familiar.


2. New Difficulty Modes – Modern vs Classic

Requiem introduces an interesting difficulty split:

  • Casual Mode – Aim assist, story-focused
  • Standard Modern – Normal difficulty with autosaves
  • Standard Classic – Same difficulty, but limited saves using ink ribbons

Classic mode brings back old-school tension, especially for Grace’s campaign. Whether this significantly changes pacing remains to be seen, but it’s a great option for longtime fans.


1. Release Date & Platforms

Resident Evil Requiem launches on February 27 2026

Platforms:

  • PlayStation 5
  • Xbox Series X | S
  • PC (Epic Games Store)
  • GeForce Now
  • Nintendo Switch 2

There will be a Deluxe Edition, but no early access or major gimmicks announced so far.


Final Thoughts

Resident Evil Requiem feels like Capcom experimenting—but in the right way. Dual protagonists, mixed perspectives, smarter enemies, and survival-heavy mechanics could make this one of the most memorable RE entries yet.

Leon delivers the power fantasy.
Grace delivers the fear.

And together, they might just redefine what modern Resident Evil can be.

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